Full-game release date
The full game opened on August 6, 2026 according to the Steam store and the official launch announcement. The announcement identifies that date as the day ReStory became available and invites players to run the shop, restore nostalgic devices, meet customers, and shape their stories. This is the date to use for the commercial game rather than the earlier playtest or Demo.
Release dates should be attached to a platform and product state. The verified consumer listing is Steam, while the collected press pack describes the relevant computer requirements and the same August 6 date. No approved console or mobile release supplies a second platform launch date.
Steam's product record and dated release announcement both support August 6 and the Mandragora and tinyBuild credits. Mutable review totals, sales figures, and discounts are not needed to confirm that historical date. Keeping those changing metrics separate prevents a stable timeline answer from depending on a live popularity snapshot.
Demo release date
The separate ReStory Demo released on June 15, 2026. Steam gives the Demo its own app listing, language table, requirements, and free download action. That separate record explains why a search result can correctly display June even though the paid game launched in August.
The Demo announcement says it incorporated feedback from the earlier playtest and added devices, customization, tips, visual improvements, and fixes. It is a public sample of the shop concept rather than the complete commercial release. The approved sources do not confirm that Demo progress transfers into the full game.
When citing the June date, write Demo explicitly. Calling June 15 the ReStory full release would collapse two products and contradict the August launch announcement. Conversely, saying the game had no playable public version before August would ignore the official Demo and playtest history.
Announcement timeline
ReStory was announced with a Steam playtest before the Demo and commercial launch. Official developer posts describe large amounts of playtest participation and survey feedback, followed by the June 15 Demo release and a July 23 announcement naming August 6 as the final launch date. This sequence shows how older pages with a broad 2026 or summer window became outdated.
On August 4, the team published price, regional launch-time, and playtime information. That post announced a $19.99 USD launch price, a 10 percent launch discount, and an estimate of 15 or more hours for the main story. Those values belong to their dated launch context and do not change the historical August 6 release date.
The August 6 opening post then confirmed that the game was out. It also summarized pre-launch wishlist, community, Demo review, playtest, and survey milestones, but those promotional counts are not required for the release-date answer. Keeping the timeline focused makes the core date easier to verify.
Developer, publisher, and release scope
Steam credits Mandragora as the developer and tinyBuild as the publisher. Official copy also describes ReStory as coming from the creators of I Am Future, which provides verified prior-work context without naming unsupported individual staff. The roles should not be reversed when reproducing store metadata.
The released game is an indie simulation centered on a repair shop in mid-2000s Tokyo. It includes detailed restoration, finances, online parts sourcing, customer dialogue, choices, and multiple endings. Those features identify the product whose date is being discussed and distinguish it from unrelated electronics software or similarly named games.
The collected press material also lists the Digital Artbook as downloadable content, and official August news later describes a soundtrack and supporter bundle. Add-on release details are separate from the base game's August 6 date. This page does not assign an add-on date unless the official product listing provides one.
What happened after launch
Official news records rapid post-launch patches. The August 11 update addressed achievements, firmware, inventory, email indicators, ultrawide behavior, sonic-bath states, and named gadget problems. The August 13 update addressed long saves, a possible save crash, missing screws, and a wire issue.
Those updates show that August 6 was a full release rather than the end of development activity. The team also said it was working on a free content update and a longer-term roadmap after announcing a sales milestone, soundtrack, and expanded artbook. Future update dates should not be confused with a new base-game release.
Version numbers and patch dates are useful when troubleshooting a guide, but they are not alternative launch dates. A player installing after August 13 receives a newer build of the game that still originally released on August 6. This distinction keeps chronology clear when store pages display a recent update time.
Common date questions
If a page says 2026 without a day, it likely reflects an older pre-release snapshot. If it says June 15, check whether it labels the free Demo. If it says August 6, it aligns with the official full-game release.
No reviewed source announces a native PS5, Nintendo Switch, Android, or iOS launch date by August 16. Reusing the Steam date for those platforms would be unsupported, even though the base game is already released. Their dates remain To be confirmed until a rights-holder announcement names them.
Time zones can make a store unlock appear on a neighboring calendar day in some regions, but that does not replace the publisher's stated release date. The official July announcement and Steam product record use August 6 for the full game, while the August 4 post supplied a regional launch map. When recording personal access, distinguish a local unlock hour from the product's published global date.
Early reviews, press access, streams, or files prepared before launch also do not create a public release date. A reviewer may play under an embargo while ordinary customers still cannot buy or download the product. This guide uses the official commercial opening, not the earliest evidence that someone outside the studio had a build.
Store metadata can also display a year beside a precise date in another section. Prefer the most specific current official field and confirm it against the dated launch post. That method resolves archival snippets without inventing a third date.
Use the official Steam page for the product record and the official announcements for the dated timeline. The final concise answer is August 6, 2026 for the full game and June 15, 2026 for the Demo. Both dates are real, but they answer different questions.